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#1 2018-01-31 15:50:29

Epic Bob Ross
Member
Registered: 2018-01-31
Posts: 9

RS3: ALLR6 Server weapons merging weapons from Ordnance Project?

For those who don't know what Ordnace Project is,
http://www.moddb.com/mods/ordnance-project

It adds a bunch of different guns to the game. If you guys were to take some weapons from this and merge them with the ALLR6 server weapons and attachments I think would really add a lot of diversity to the ALLR6 servers.


Here are some examples

LR-300
LR300

AKS-74U
http://i68.tinypic.com/2gxr9er.jpg
Makarov PM
http://i63.tinypic.com/nnpgfk.jpg
AEK-971
http://i65.tinypic.com/do2xbp.jpg
Colt M4 Mod 9mm
http://i66.tinypic.com/9r0zu9.jpg
M911
http://i67.tinypic.com/25gh14x.jpg
H&K53, Walther PPK
http://i68.tinypic.com/fdayl4.jpg
Tec-9
http://i64.tinypic.com/xc42kj.jpg
M4 Patriot SBR
http://i63.tinypic.com/2qi7lp1.jpg

What are your thoughts? I think these would be really awesome additions with the new optics being usable with them.


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#2 2018-02-01 16:54:30

.Twi
Modder
Registered: 2017-01-31
Posts: 20

Re: RS3: ALLR6 Server weapons merging weapons from Ordnance Project?

1. There is a feature coded in the Ordnance Project weapons that makes them auto-lower when you get too close to a wall.  This feature is pretty unpopular and would make people not in general want to use them.

2.  Making the new optics work with the Ordnance Project weapons would be an unbelievably huge job and I'm not going to try lol.

I personally am a big fan of the OP weapons, but I don't think they'd be a success in multiplayer for these reasons.


firey_1.jpg

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#3 2018-02-02 12:07:17

Epic Bob Ross
Member
Registered: 2018-01-31
Posts: 9

Re: RS3: ALLR6 Server weapons merging weapons from Ordnance Project?

Do you think it's possible to bring some of the weapons back to default behavior and then add support for the new optics attachment?

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#4 2018-02-28 16:48:51

MySh
Member
Registered: 2018-02-28
Posts: 4

Re: RS3: ALLR6 Server weapons merging weapons from Ordnance Project?

.Twi wrote:

1. There is a feature coded in the Ordnance Project weapons that makes them auto-lower when you get too close to a wall.  This feature is pretty unpopular and would make people not in general want to use them.

I think it can be handled, if you have all the sources. If you don't, that's a problem.

As I guess, you mean that you need a pure code, with no enhanced functionality offered by Ordnance Project mod. Well, I know that there was something like that. Once while working on that project we were gathering some artwork packages. I've made some custom mods, they were used for initial internal testing of models and textures in game. There were pure weapons classes, compatible with vanilla R6, which I made for that purpose. These mods included the following weapons list:

  • Assault G36E

  • Assault LR300 ML

  • Assault M21

  • Assault M4P

  • Shotgun Remington 870

  • Pistol Colt 1911

  • Pistol MP9

  • Pistol Walther PPK

  • SMG KG-9

  • SMG MP5 A5

  • SMG MP-9

  • Sniper rifle SVU

  • Assault AEK-971

  • Assault AKMS

  • Assault AKS-74U(B/N)

  • Pistol PM (Makarov)

  • Pistol TT

  • SMG AEK-919K "Kashtan" (Chestnut)

  • Grenade F1 "Limonka" (Lemon-shaped grenade)

These were compiled for and worked on 1.56 but might work if properly adapted with 1.60 also.
I don't remember where these files now, but they should be somewhere in team archive.

As for other weapons that are not on the list, there should be no problem to extract artwork data, but scripts probably have to be written from scratch. And of course all of them should be integrated with new environment.

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